Reverb and Delay
- Isabella Viggers
- May 31, 2022
- 2 min read
22nd April - 28th April.
Building a Performative Patch with Pure Data Pt 5.
The patch was coming along nicely and the effects were working however, I felt that the sounds were too dry so I downloaded a plugin for Pure Data to create reverb. All of the tutorials online were using this plug so I had to download it otherwise I wouldn't be able to create reverb. I followed a YouTube tutorial online to create the effect and decided to place the Reverb after the mixer so that the effects could have an overall reverb on them. This worked well and it meant I could control the amount of reverb dry and wet signal I wanted.
There were a few issues I ran into with this part of the patch, the dry signal kept on creating loud distorted noises when I raised the volume slider, so I decided to create a separate volume control that worked with the overall dry signal. By doing this I eliminated the issue as I no longer needed that dry signal slider that was coming out of the Reverb this ended up creating an auxiliary slider which is useful in music production. The other issue was the Flanger not working with the reverb, I had to again create a separate doorway for the Flanger so then it could also be controlled by the reverb, but other than that the issues were minor.

Then I moved on to delay, I decided to create a stereo delay with four separate time lengths I followed a tutorial on YouTube and then adjusted the effect how I wanted. There was already a delay on my synthesiser however, I wanted to also create a delay on my patch to create more texture. The only issue is that I cannot remove the distortion on one of the right slider channels, I will need to eventually fix it however, it doesn't get used often enough to cause an issue.
I then added a final limiter fader in case the delayed feedback was too loud. And next on the list was to organise, create tremolo and then practice performing.
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